| Simon's GM website > Games
Addicting, very addicting...with an incredible beginning. Almost
made me think I was watching a movie - Ablach Blackrat
Game Maker wouldn't be the first thought on my mind if I found
this from the internet, no sign of any of the common GM flaws
Very fun game. I love the multiplayer! It is such an inspiration.
Everything works and works well. Thank you for making it Simon.
You are a great programmer - Darthlupi
If you enjoyed the original Bacteria, you have got
to try Bacteria 2! Bacteria 2 brings back much of the classic feel
with a number of added twists, allowing for even more fun than the
Point, click, take over your opponents stones before he, she, or
the AI takes over yours... sounds simple, right? WRONG! Every move
that you make must be a calculated one or, with relative ease, the
improved computer AI will overwhelm you, trapping you in corners
and infecting the last remaining stones that you have left. The
game can have its easy moments, but the overall game in itself is
by far not so simple.
The classic "Single Player" mode is back, of course,
but that is only the beginning. In the new Arcade mode, you can
play 30 pre-designed levels which contain new "stones"
not seen in the original game. Reaching one of these stones can
easily alter the outcome of your current game. Of these, my favorite
has to be the "bomb" stone: the computer has you trapped
where it only needs one move to take over more of your territory;
you however must turn any stone two or three times to dip into the
AI's area. By the time you have made that many moves, the AI may
take over even more area causing you to be even more trapped...
but turning toward a bomb can change all of that! In one move, an
explosion not only takes over a circular uninhabited area (and the
stones connected to them) but possibly some of the stones in your
enemies territory, causing a chain reaction which may turn the tables
in your favor!
You now have the chance to play against your friends over a LAN
or the Internet for much more interesting battles. Even the most
complex AI can become predictable at times. Humans, on the other
hand, are not. Do not forget to give this feature a try!
Unlike the original game, the AI now has difficulty levels. If
you thought that the AI was too easy before, try a harder level
for a greater challenge.
Bonus levels and cheats also make for a nice addition to extend
the gaming experience (but remember... cheaters never win, so don't
think that you will complete the most difficult Arcade levels that
More of the same... but more. Although the look of the motionless
stones has generally not changed, the animations of moving stones
and especially the taking over of your opponents stones has been
greatly improved. It can actually be fun to set up take-overs now
merely to watch as the stones animate much more slowly as they infest
one another. The animation of the menus and the intro screen also
help give the game a much more professional look. The "last
move" beacon, also a new feature in Bacteria 2, has its pros
and cons: it is helpful in better-knowing the last move made by
an opponent but can easily become irritating to see during a fast-paced
game when you are certain of the opponents moves or a series of
the moves are being made close together.
Simple and effective sound effects. Explosions, clicks, rattles,
zings, and of course the AI-taunt may be the only sound effects
in the game, but what more is needed? Each fits the game well for
its own purpose. The music, though nice, does not seem to fit the
theme of the game in my opinion, however. The light-hearted nature
of the music during the intro fits perfectly, but that same music
during gameplay does not have a similar effect for me which I felt
should have been more dark or mysterious. But this, again, is only
I have been unable to find any gameplay bugs except for a minor
graphical one which may have been on purpose: you can press "V"
to turn on/off the voice taunt, but there is no icon at the top-right
of the menu screen which allows you to do the same (in case you
forget that the shortcut key exists). It would also be interesting
to see the ability to create your own customizable levels, but that
is another matter for a far later version to be considered and possibly
not very practical.
All in all, this is a great sequel to follow up what I consider
to be a very entertaining and challenging puzzle game.
Great work, Simon (as well as Neverest for the music) and to all
others who helped in the ideas, development, and testing of this
Also available at the GMC
A really good logic/strategy game. Clean graphics and quite good
sound. Various game modes and difficulty levels. Rules are really
simple to learn. Multiplayer support available. Download it!